Friday, 11 December 2009





My friend showed me this video last year and I thought it'd be super relevant to post considering the kind of thing that's been discussed lately, time management etc. It's pretty long, but the advice is really useful if you take it on board and have a lot of willpower. The part about how to deal with people who demand loads of your time when you're working was really interesting, though I personally don't feel grown-up enough to relate to things like coworkers and that type of thing, I'll definitely watch this video again before I go into that kind of environment.

Well I saw this lecture for the first time at the start of the summer break last year, and it really motivated me to work on 3d pretty much most days, and only give myself certain rewards like watching tv or playing games in the evening. At uni its been really hard to do that, especially living in a really social place I always feel very awkward about including people into the working schedule, I wouldn't want anyone to have to work around what I'm doing and for me to only talk to them when I'm not working because it feels rude to me and kind of selfish, even though its just self-discipline. There's so much persuasion not to work, so much more than there is at home considering uni is supposed to be a learning environment. Only when a deadline is approaching can I really work, because that's when everyone else is working. Though, I think I've improved a lot from year 1, I'm really motivated to get better at 3d now I have my foot in the door, it doesn't seem so impossible now that I have some clue what I'm doing. Last year I couldn't do anything, using Max isn't as much of a struggle anymore, the only bit I struggle with now is unwrapping, and that's because I have to think of the best way to do it rather than what buttons to press. Its more like certain skills I need to improve on, modelling and texturing individually rather than how to use Max as a whole.

Here's some stuff I made recently.



Bad time management with the self portrait means I haven't finished texturing yet. Took too many trips away from Leicester and wasted a lot of time, though I'm happy with how its progressing. 4th character including the man we made in the first year, I still have many many more shit character models to make before I start to get good!

Also I fixed the cataract eyes on my character, Del showed me how to do a specular properly haha. Eyes aren't really that glassy. Also the normal maps are making a weird seam down the face from some angles bahhh. Diffuse/normals/specular in this render, no lights in the scene.




2 comments:

Game Art Jinx said...

Hey, just wanted to say thanks for posting the lecture. I found it very inspirational.

Blair said...

You're welcome, glad somebody found it as useful as I did!